
This post is for all my friends and acquiantances that might be wondering what on earth I’m doing at Carnegie Mellon for my PhD. The truth is, I’m doing a variety of things here (I always a variety of side projects to keep me motivated and usually you hear about them in some form or another), however my main research is about probabilistic input. DISCLAIMER: This is NOT a thesis proposal, and there is a chance I might do something entirely different for my PhD thesis, however right now probabilistic input seems like the most likely candidate.
what is probabilistic input?
In a nutshell, the goal of my work is to make user interfaces account for more information when deciding what it is you’re trying to do. I am designing, building and evaluating a new method for modeling and dispatching input that treats user input as uncertain. Modern input systems always assume input is certain, that is it occured exactly as the sensors saw it. When a developer handles an event (say, a mouse event), that event has one x and one y coordinate. This works well for keyboards and mice, but less well for touch, and even more poorly for free-space interactions such as those enabled by the Kinect. After all, your finger is not a point! The stuff I’m working on will allow our input systems to be far more intelligent about interpreting user actions, especially for new input techniques such as touch, voice, and freespace interactions enabled by the kinect. In addition to enabling computers to better understand users, I’m interested in evaluating how we can use this probabilistic approach to design feedback that allows users to better understand how computers are interpreting their actions. For example, what’s the best way for a computer to tell you that it is not sure whether you’re doing a horizontal swipe, or a panning gesture for the kinect? If you think about it, a lot of the interactions you do can be interpreted multiple ways. The challenge of how to communicate this to users to that you understand stuff is ambiguous without being confused or working to hard is a problem I’m trying to solve. Finally, I would like to evaluate how easily developers can adopt this probabilistic approach into real applications, as the ultimate goal of this work is to eventually be adapted into all input handling systems.
what have I done so far?
Most of my work so far has been in designing (and validating through implementation) an architecture for actually dispatching uncertain input. In other words, assume that mouse events now aren’t at a location, but rather have a probability distribution over possible locations. I designed a system that figures out which buttons these new mouse events should go to. This system was published in UIST 2010, you can see the paper here. I then published a refinement of this system (with a few extra bits) that made it much easier for developers to write user controls (buttons, sliders, etc.) for my system. This was published in UIST 2011, you can see the paper here.
what is left?
Right now I’m working on designing better feedback techniques when input is uncertain. After that, I’m going to try to tackle mediation. What’s mediation? It’s basically what shoudl happen when you do something (like a gesture) and the computer can’t decide between two things. So, it asks you what you wanted to do. If it just asked you and had you pick from a list, that would feel unnatural (because it’s a break in your workflow). So, I’m trying to see if there are better ways to mediate between alternate actions. The last piece of my thesis is perhaps the most important and most difficult. It involves evaluating my work on real developers. This is still an unsolved and mostly unexplored area for me, though I know I should be working on it.
what is the best possible outcome for my thesis?
I would be thrilled if at some point in my life I saw mainstream input systems such as those in Microsoft and Apple products turning probabilistic, and if those systems used some of the ideas outlined in previous papers, or papers to come. Given the popularity of natural user interfaces, I think this is a very real possibility, which is quite exciting.

In a nutshell: Play boxing games with your projectors.
I made an animation of the evolution of man for my 




